'The imposing alien tower, the Citadel, instantly sets the tone, and acts as a major landmark that keeps players both oriented and focused on their goal. 'City 17 is one of the most successful, coherent, economically designed, and memorable urban environments ever crafted,' Dimopoulos writes in the excerpt.
How detailed could such an atlas be, you might ask? Dimopoulos released an excerpt about Half-Life 2's City 17 so you could see it for yourself. Konstantinos Dimopoulos is one such person - a game designer, writer, and urbanist who used his urban planning PhD to create an entire atlas of popular video game settings called 'Virtual Cities'. Most of us love visiting and exploring video games settings, but some go bit further and map them.
Have you ever wondered what Half-Life 2's City 17 would look like in an atlas? Now you can find out!